[ there's a lot of unfamiliar words here, but he muddles through it well enough despite not knowing what an arcade cabinet is. he supposes that must be whatever sort of interface must be required. ]
These "zombies" are your enemy? What are they capable of?
If you have progressed beyond the need for patterns, why have you not moved on to something more challenging? Real enemies do not adhere to patterns in combat, so we do not train on those long for that reason. The majority of our simulations use learning algorithms intended to be unpredictable. It is difficult, but you will be successful if you know your enemy well and do not panic. Plus, there is a strong incentive to improve quickly if you feel every failure.
no subject
These "zombies" are your enemy? What are they capable of?
If you have progressed beyond the need for patterns, why have you not moved on to something more challenging? Real enemies do not adhere to patterns in combat, so we do not train on those long for that reason. The majority of our simulations use learning algorithms intended to be unpredictable. It is difficult, but you will be successful if you know your enemy well and do not panic. Plus, there is a strong incentive to improve quickly if you feel every failure.